EA and Motive have revealed the official launch window for Dead Space Remake: early 2023. The announcement was made during an official broadcast aimed at offering new details about the title. Among them we have a new sound technology, the ALIVE system; and some features that will be of great importance during our games, such as character dialogues, breathing and heart rate.
In addition, the two companies took the opportunity to share new videos with the gameplay of the remake of dead space. In them we can see the new graphical and playable section. However, according to its creative director, Roman Campos-Oriola, the title is still in a premature state and what we see”not representative of the final version“.
We want to be sure that what we offer lives up to fan expectations. We have in mind its launch in early 2023.
Philippe Ducharme, senior producer of the project
The new details behind dead space
Dead Space Remake is currently in condition pre alpha. This means that again is at an early stage of its development, therefore, it requires multiple adjustments and corrections to become the final version of the game which, if all goes well, will be released in the first months of 2023. As we have already mentioned, Roman Campos-Oriola, its director creative, clarified that what we see might not be in the final version; the game will therefore improve in many ways over time.
Similarly, Philippe Ducharme, its senior producer, anticipates that the game will be playable “from start to finish” in just a few weeksalthough in good condition pre alpha, of cours. Because of this, he said they believe they are in “a strong position to be able to do the right polishing, the right debugging, and meeting the date that we have in mind.”
We also talked about the ALIVE system. These are sound effects and gameplay that will affect the game depending on the state of the protagonist, Isaac Clarke. As read in computer gamerwhen the character was running, getting hurt or straining in the original game, “altered audio effects are played over normal breath audio”. In this way, two simultaneous sound channels were generated.
Now, however, Isaac Clarke will have “transitive breathing rhythms”, so his rhythm will vary more easily. Therefore, the ALIVE system of Dead Space Remake plans to simulate the human limbic system, the part responsible for controlling emotional and behavioral responses; As EA commented.
When you watch a scary movie or play a scary game, the limbic system can trigger a release of adrenaline in the body, causing a physical response such as an increased heart rate.
Terry Calico, Lead Voice Designer
EA and Motive want to recreate a realistic experience
Terry Calico also commented on the factors that will influence the gameplay of Dead Space Remake. As he comments, Isaac Clarke’s condition during his adventures on the USG Ishimura will directly affect gameplay; while the events in the title will also have a constant impact on the state of the character.
In our game, adrenaline is derived from various values dictated by external factors that have a direct influence on Isaac’s heart rate BPM. External factors that act like adrenaline are the difficulty value of the fight, scenario events and scares, fatigue level, oxygen level, and Isaac’s health. We want Isaac to reflect how any person would physically react in the setting he is in.
Terry Calico, Lead Voice Designer