Ubisoft Scalar is Ubisoft’s next step into the future. A newly created development environment that harnesses the power of the cloud for games of the future. It is not a new graphics engine. This is not a video game streaming system. It is a tool on which they want to create the open worlds of the future.
Few developers in the video game industry have been able to create massive worlds like Ubisoft. Every title in the company starts from the same pattern, and the truth is that each surpasses the previous one. If there are richer or denser open worlds, Ubisoft’s formula works.
However, the evolution of the gamer industry, and especially integrating games as a service into the industry standard, reduce the size of traditional development tools. And the limitation of the current hardware also poses a limitation for the developer when creating these worlds.
This is precisely the problem that Ubisoft seems to have solved. The company showcased a new cloud-based development environment at GDC Ubisoft Scalar that gives developers the ability to create richer, more powerful worlds by breaking down the barriers of current physical hardware. Or at least, on paper.
Ubisoft Scalar is not a new game engine, nor a streaming service
Ubisoft Scalar is not a development engine. It is an environment in which, taking advantage of current drivers, such as snowfall Where Anvil, offers greater flexibility and development power by using the power of the cloud.
According to the company, this is a direct response to the growing need to reduce player dependency on hardware and opens up new possibilities for game development and player experience.
Scalar breaks some of the current constraints of development environments to, according to Ubisoft, offer greater flexibility. How? ‘Or’ What? Instead of working as a whole, Scalar uses a microservices architecture making them semi-independent. This allows developers to update key game components in real time without patching the entire engine. And without interrupting the game.
Independent services so you don’t have to stop the game
The framework allows changes to be made to components such as AI or physics without the need to modify other parts of the game. This means that in online games or games as a service, changes can be implemented (change weapon damage or alter the storyline) without the need to update the entire game. It also opens up the possibility of add new features to a game without interrupting the user’s game.
Additionally, being a cloud environment, Ubisoft says Scarlar gives developers the ability to create richer and more powerful worlds than would be possible with players’ home hardware.
This technology can harness a virtually infinite amount of computation and run anything from from vast virtual worlds to much deeper simulations and environments.
It’s unclear when we’ll see the first game to take advantage of Ubisoft Scalar. And if we will see it soon. However, the company has confirmed that its Stockholm studio is working on a new IP that will harness the power of this innovative technology. Either way, we welcome any tools that, in a world of constant updates, means you don’t have to wait for the game to update or quit the game.