The blue hull can completely change the course of the race
Although the eleventh installment of the series gave us great moments, There are certain things that drive us crazy. Not because of its gameplay or any other technical aspect, but because at all times the game it can turn against us. For better or for worse, Mario Kart items are an indispensable part of the saga. But if some can help us advance or defend ourselves, others like the blue shell have the ability to change the course of the race.
Every Mario Kart player will agree that the blue shell is one of the most annoying objects in the entire series. When someone throws a blue shell, the object dodges all pilots and points directly at the first runner to stop them and launch them into the air. However, although it may seem that it is an element designed by an evil spirit, the truth is that its origin is much more curious.
The Blue Hull has been around since the introduction of Mario Kart 64, and according to the series’ director and producer -Hideki Konno- in an interview for Kotaku in 2011, was born after observing some limitations of the Nintendo 64 processor to display all characters on the screen at the same time.
With Mario Kart 64, we wanted everyone to be in the race to the end, but there were rendering issues that didn’t allow us to do that. And what I mean by that is that once you’re in the middle of a race, you have that natural separation. What we were trying to do was put them together, have eight riders onscreen at all times, but that didn’t quite work out. So because there was no CPU power (today) we couldn’t create the racing environment we wanted.
In short, the blue hull was a key element for developers. Although initially they did not intend to create an “unfair” object, it was necessary to prevent the Nintendo 64’s processor from crashing. In the following generations it is a technical concern of little importance, but it was decided to keep it to make the races much more exciting.